Each account with previous active game time will be issued with X days with free entry to the game on request. We are certain players will invest in game tokens to sell them at the market. Game tokens can be bought in game, so the game is practically free to play. However, our main argument for a subscription model is to limit continuous cheating. For our budget, we have planned a rev/player 16 EUR/month with contributions from the in game shop. We plan for a subscription model with 10 EUR/USD monthly sub (+VAT). The servers are set up to handle 4-5000 concurrent users each, our budget is computing with a lot less subscriptions. The location is suited to connect the western part of US and Canada. The total package seems to be four to five times the cost compared to EU. NA: We plan for Chicago, but we have yet to negotiate or pin point a provider. Which in turns means better latency for the Nordic countries, eastern and southeastern Europe. This location is as central in Europe as you get and playable ping will stretch far into Russia, Turkey etc. The cost in Germany is two to three times less than the Netherlands. We have already negotiated the solution based on a specific server set-up. We considered too anchor it, but the valuation can be anything, so we choose not to.ĮU: We are currently planning to have one server in Munich/Nuremberg (Germany). We will not discuss our valuation of the assets it would bring no advantage into negotiations.
A high upfront cost is of no interest for us. There are no implications between the old version and UW.
Our counterpart has always been very professional and there are no third party forward going liabilities attached to the IP or the asset. This does not mean that we will go radio silent as we plan to be as transparent as possible without compromising our commitments to third parties or the project. This means that in the coming weeks, or most likely months, we will be bound by a strict NDA. We have decided to continue to pursue the rights and open negotiations.
So cutting this update short is a good sign. In short, we are not very optimistic, but more so now than a few days ago. The strategy to be transparent is that the community has to accept certain “shortcomings” and has the right to know. We had serious doubts that it is commercial viable from an ethical standpoint, so we decided to tell it as it is. Initially when we announced this update, we wanted to share detailed information so people can form their own opinions. I will again emphasize that it is still at a very early stage and that the most critical part is yet to be completed. As you will see, it is based on concerns, questions and general feedback from the community. Proven Orkish adventurers are sometimes given quests that take them through the legendary gate, into the fire-scorched tunnels that lie beyond it.A deadline is a deadline and as promised, I will give you some more details about the project and the plan forward. It is the headquarters of Grakk's elite Iron Orks organization, which maintains a constant guard on the complex' perhaps most interesting feature - a gate leading into the belly of the volcano itself. The second largest structure in Flaming Skull is King Grakk's castle, the bannered towers of which rise from a plateau in the southwestern part of town. On every day of the week, doomed captives are sacrificed on the summit of the Ziggurat, their blood and screams temporarily slaking the death-thirst of the Orkish god.
Rising from a natural outcropping of rock, the Ziggurat's three-storied pyramidal shape towers over the heart of town, a constant, torch-lit reminder of the power of the Fire Dragon and her priesthood. Here, a statue of King Grakk holding a decapitated elven head overlooks the Drunken Axe, Flaming Skull's largest and most famous inn.Īcross the square stands the Ziggurat of the Fire Dragon, Flaming Skull's largest structure and its most dominant landmark (with the rather obvious exception of the volcano itself).
After crossing a fire-scarred drawbridge, which provides a way across the lava moat, the visitor walks straight onto the town's central square. " The only non-magical way into Flaming Skull is through a massive gate flanked by two towers.